Tic-Tac-Toe
Get three in a row before the computer does. Easy mode makes mistakes, Medium blocks your wins, and Hard plays perfectly, so the best you can do there is a draw.
Tip: take the center or a corner on your first move.
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Pocket Arcade is a collection of free classic games that run directly in your web browser. There is nothing to download or install, and every game works with a touch screen, a mouse, or a keyboard. Here is a quick guide to each one.
Get three in a row before the computer does. Easy mode makes mistakes, Medium blocks your wins, and Hard plays perfectly, so the best you can do there is a draw.
Tip: take the center or a corner on your first move.
Rock beats scissors, scissors beats paper, and paper beats rock. The first player to win five rounds takes the match. In Mind Reader mode the computer studies the order of your moves and tries to predict the next one.
Tip: against Mind Reader, avoid repeating patterns.
The computer picks a secret number and tells you whether each guess is too high or too low. The colored bar shrinks to show where the number can still be. Each level widens the range, up to 1,000.
Tip: always guess the middle of the remaining range.
All cards start face down. Flip two at a time to find matching pairs. Each level adds more cards, from 6 pairs up to 15. Fewer moves means a better score.
Tip: flip unknown cards first so you remember more positions.
Moles pop out of holes for a moment. Tap them before they hide to reach the target score in 30 seconds. From level 3, bombs appear, and hitting one costs you 3 points.
Tip: keep your eyes on the center hole and react outward.
Watch the colored pads light up in a sequence, then repeat it. Every round adds one more step and plays a little faster.
Tip: turn the sound on, since each pad has its own note.
Guess the hidden word one letter at a time before six wrong guesses complete the drawing. Words get longer on each level.
Tip: start with common vowels and letters like R, S, T and N.
Steer the snake to eat the red food. Each bite makes you longer, and every 5 bites raises the level and the speed. From level 3, blocks appear on the board. Hitting a wall, a block, or your own tail ends the game.
Tip: move along the edges to leave open space in the middle.
Move your paddle to hit the ball back past the computer. The first to 5 points wins. Hitting the ball near the paddle edge sends it at a sharper angle, and the computer gets quicker each level.
Tip: aim for the edges to outrun the computer paddle.
Tap to flap and keep the bird in the air. Fly through the gaps between pipes without touching them. Every 8 pipes the level goes up and the gaps get narrower.
Tip: use small, steady taps rather than big jumps.
A block slides back and forth above your tower. Drop it so it lines up with the block below. Any overhang is cut off, so blocks get narrower. Perfect drops keep them wide.
Tip: watch the edge of the block, not the middle.
A crane swings a block on a rope. Release it at the right moment so it lands on your tower. Off-center drops make the tower sway, and perfect drops steady it. You can miss 3 times.
Tip: release when the block is at the end of its swing, where it moves slowest.
Guide the blob through the maze to eat every dot while avoiding the spiky enemies. Eat a gem and the enemies get scared for a few seconds, so you can eat them for bonus points. Side tunnels wrap around the screen.
Tip: save gems for when enemies are close.
Bounce the ball off your paddle to break every brick. Some bricks need two or three hits. You have 3 lives, and each level brings a new brick layout.
Tip: hit the ball with the paddle edge to aim it.
Slide all tiles in one direction. Matching numbers merge into one tile with double the value. Reach bigger tiles to clear each goal, from 128 upward. The game ends when no moves are left.
Tip: keep your biggest tile in one corner.