Pocket Arcade

Play 15 free online games instantly, with no download and no sign-up. Clear a level to unlock the next one.

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Tic-Tac-ToeThree in a row against the computer. Rock Paper ScissorsFirst to five wins the match. Number GuessFind the secret number with limited guesses. Memory MatchFlip cards and find every pair. Whack-a-MoleHit enough moles before time runs out. Simon SaysRepeat a pattern that grows every level. HangmanGuess the word one letter at a time. SnakeEat, grow, and dodge blocks as it speeds up. PongBeat a computer that gets sharper each level. Flappy BirdFlap through gaps that keep getting tighter. Tower BlockDrop sliding blocks to build the tallest tower. Sky CraneDrop swinging blocks to stack a wobbly skyscraper.New! Blob MazeEat every dot and dodge the spikers.New! BreakoutBreak every brick. Tough bricks take more hits. 2048Merge tiles to hit bigger and bigger goals.

Levels and best scores are saved in this browser only.

How to play

Pocket Arcade is a collection of free classic games that run directly in your web browser. There is nothing to download or install, and every game works with a touch screen, a mouse, or a keyboard. Here is a quick guide to each one.

Tic-Tac-Toe

Get three in a row before the computer does. Easy mode makes mistakes, Medium blocks your wins, and Hard plays perfectly, so the best you can do there is a draw.

Tip: take the center or a corner on your first move.

Rock Paper Scissors

Rock beats scissors, scissors beats paper, and paper beats rock. The first player to win five rounds takes the match. In Mind Reader mode the computer studies the order of your moves and tries to predict the next one.

Tip: against Mind Reader, avoid repeating patterns.

Number Guess

The computer picks a secret number and tells you whether each guess is too high or too low. The colored bar shrinks to show where the number can still be. Each level widens the range, up to 1,000.

Tip: always guess the middle of the remaining range.

Memory Match

All cards start face down. Flip two at a time to find matching pairs. Each level adds more cards, from 6 pairs up to 15. Fewer moves means a better score.

Tip: flip unknown cards first so you remember more positions.

Whack-a-Mole

Moles pop out of holes for a moment. Tap them before they hide to reach the target score in 30 seconds. From level 3, bombs appear, and hitting one costs you 3 points.

Tip: keep your eyes on the center hole and react outward.

Simon Says

Watch the colored pads light up in a sequence, then repeat it. Every round adds one more step and plays a little faster.

Tip: turn the sound on, since each pad has its own note.

Hangman

Guess the hidden word one letter at a time before six wrong guesses complete the drawing. Words get longer on each level.

Tip: start with common vowels and letters like R, S, T and N.

Snake

Steer the snake to eat the red food. Each bite makes you longer, and every 5 bites raises the level and the speed. From level 3, blocks appear on the board. Hitting a wall, a block, or your own tail ends the game.

Tip: move along the edges to leave open space in the middle.

Pong

Move your paddle to hit the ball back past the computer. The first to 5 points wins. Hitting the ball near the paddle edge sends it at a sharper angle, and the computer gets quicker each level.

Tip: aim for the edges to outrun the computer paddle.

Flappy Bird

Tap to flap and keep the bird in the air. Fly through the gaps between pipes without touching them. Every 8 pipes the level goes up and the gaps get narrower.

Tip: use small, steady taps rather than big jumps.

Tower Block

A block slides back and forth above your tower. Drop it so it lines up with the block below. Any overhang is cut off, so blocks get narrower. Perfect drops keep them wide.

Tip: watch the edge of the block, not the middle.

Sky Crane

A crane swings a block on a rope. Release it at the right moment so it lands on your tower. Off-center drops make the tower sway, and perfect drops steady it. You can miss 3 times.

Tip: release when the block is at the end of its swing, where it moves slowest.

Blob Maze

Guide the blob through the maze to eat every dot while avoiding the spiky enemies. Eat a gem and the enemies get scared for a few seconds, so you can eat them for bonus points. Side tunnels wrap around the screen.

Tip: save gems for when enemies are close.

Breakout

Bounce the ball off your paddle to break every brick. Some bricks need two or three hits. You have 3 lives, and each level brings a new brick layout.

Tip: hit the ball with the paddle edge to aim it.

2048

Slide all tiles in one direction. Matching numbers merge into one tile with double the value. Reach bigger tiles to clear each goal, from 128 upward. The game ends when no moves are left.

Tip: keep your biggest tile in one corner.

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